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Old Jan 06, 2006, 08:05 PM // 20:05   #21
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Having played all classes as primaries in PvE (I had started out with the warriors), I think the issue is much deeper that the OP mentioned.

The knight armor really doesn't make that much of a difference. Why? Because I believe that the dmg reduction on it is pretty minimal. Go ahead and try it... Substitute your one piece of knightly gauntlet or whatever with a piece of non-dmg reduction piece, and see how much damage a level 22 griffon in the desert does. Now try it with the knight gauntlet. The difference is pretty minimal.

So Anet was right to ignore this for now and work on other higher priority problems.

This is not to say that the Warrior class isn't buggy (IMO) in Guild Wars. I am of the opinion that GW needs to be able to boost the warrior damage potentials SUBSTANTIALLY. Think about it -- the primary role Anet seems to envision the role of Warriors in a team PvE envrionment is actually Road Bump / Block.

No offense, but playing Road Bump / Block is boring. Not to mention that as the AI improves this strategy becomes less and less viable... It should be the case that you could do "warrior combos" -- i.e. things like the current sword combo -- severe artery + gash, except much more so... That would result in higher damages...

Most Pen and Paper players of DnD knows that at high levels: "the fighter kills individuals, the wizard destroy armies." That was a fine balance that had been tested for 20+ years.

Anet really need to exmine it along the same line: the contrast (in pure damage terms) should've been: elementalist can do 100 pts of dmg to multiple targets with a single AoE (say via fireball) that takes 3 secs. Warriors should be able to do 80 pt of dmg to a single target in the same period of time. Then, the damage is somewhat balanced...

As it is, you tend to see things like the elementalist does 60 pts of dmg to multiple high level creature, and the warrior does 20 pts of dmg of dmg to a single creature of the same type within that periord. That's pretty pathetic...

Gladly would I trade some protection on the warrior if Anet would only be willing to up the damage capabilities of the warrior. As it is, all the warrior does is to serve as a walking wall, and well, that's a role that get old quick...
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Old Jan 06, 2006, 08:51 PM // 20:51   #22
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Your Fiery Dragon Sword vs. Ice Golems statement is quite flawed. That's like saying if I use Gladiator's Defense in an area with enemies that attack physically that I'm exploiting the system.

Well, every area has enemies that attack physically. Can't really say that I'm exploiting the situation if I'm anticipating certain encounters. I use the walls around the Tower of Strength in the Fissure of Woe to prevent the Shadow Rangers from hitting me with their bow. They can attack at a range, but have sacrificed the fact that they need to have their target in their line of sight in order to hit. Much like the Ice Golem has no fire resistance, but is resistant to cold.
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Old Jan 06, 2006, 08:59 PM // 20:59   #23
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Quote:
Originally Posted by hidden_agenda
I am of the opinion that GW needs to be able to boost the warrior damage potentials SUBSTANTIALLY.
Hahah, that's a good one.

Oh, wait, you're serious?

...

I guess you've been playing some terrible warrior builds then. I'll refrain from making cracks about the strength helm in your avatar and give you and other confused warriors some tips:


* Pump Your Weapon Attribute!*

Sure you invested a lot of money into that 8 req, max damage sword, but that's not an excuse to leave your swordsmanship at 8 - at least if you want people to not laugh when you complain about how little damage you do. Your damage potential is based on one attribute, just like an elementalist. Would you make fun of an elementalist with 8 fire magic trying to kill things? Pump that weapon attribute. 12 is a bare minimum, and there are a lot of good reasons to go even higher.


* Use Attack Skills!*

Yes, a good selection of stances can let you sit in a block defense almost indefinitely. Mending + Healing Breeze can give you that 10 pips of regen to clean up anything that gets through. Why aren't you killing things fast? Look at your bloody skill bar already. If you build for defense don't complain that you can't kill anything.

Cyclone Axe and Hundred Blades are awesome in PvE where you can easily hit entire mobs at once. Eviscerate -> Executioner's Strike and Gash -> Final Thrust are two of the strongest damage bursts *in the entire game* The skills that you need to kill things are already in the game, but you have to actually use them if you want that to matter.


*Customize your Weapon Already!*

Seriously, it feels like 90% of the warriors and rangers in this game will spend all their money on an expensive weapon with conditional +14% or +15% damage, then refuse to customize it. 20% more damage is huge. If you're really going to be holding out for that perfect weapon, get a collector or crafter sword in the meantime, or just customize a 'bad' white one instead of selling it to the vendor. You'll do a whole lot more damage because of it.


Follow these 3 easy steps and you'll be well on your way to being a killing machine. Just because most warriors are too useless for words doesn't mean you have to be too!

Peace,
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Old Jan 06, 2006, 09:48 PM // 21:48   #24
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[Solo farm builds, Anet's already stated they don't really approve of people solo farming high level areas.]

That's the 2nd time I've seen this statement and now I want to see a link that specifically states that. Gaile said back before Sept that they don't have anything against farmers, but, moreso farmers that use bots. This was after the drop patch. So, I'm scratching my head here on this "they said she said about not being able to farm high level zones". I wanna see that link for myself. Load it up or....

Also on the AOE thing. I have found it advantageous to use it when I'm in dire trouble soloing. It actually gives me time to heal and/or recast enchantments while the mobs are running away from it. I love the AOE fix myself works great. Makes soloing even easier when you use it as a defense instead of an offense.

Also if the Knights/Ascalon armor worked as the manual describes I'm still not sure it would be that great of an armor. 80 +10 vs melee and -2 dmg reduction per hit location doesn't sound as good to me as 80 +20 vs melee and no dmg reduction. This Knights vs Gladiator armor. A given that both have superior absorpsion and a shield with -2 dmg reduction. But, I know it was never intended to be stacking with itself that's just common sense. 80 + 10 vs melee and +8 to +10 global damage reduction!?? lol no way that would make knights the most overpowering armor a warrior could wear that way.

Now as far as casters being upset that Warriors do in fact get this global -2 dmg reduction by wearing only "one" piece of knights or ascalon armor. Yeah I can understand their gripe on that, though I am a warrior and do use the -2 dmg reduction ascalon gloves. But, if they take that away from me I'm not going to cry about it, as long as Knights/Ascalon armor is fixed as the manual descibes. As it is now there's no real diversity in armor. It's either plate or gladiator with one piece of knights/ascalon (if you want to be equal to the majority of other warriors). Anyone seen wearing full Knights/Ascalon now is just usually laughed at, sorry to say but it's the truth and fact about it.

Seeing as how "it's in the game and has been in the game since day one" and they haven't changed it, it's a "feature" now and no longer an exploit. Because it has become the "norm" so to speak. If you aren't using it, then you are just gimping yourself if you are a warrior.

If you want to get technical something else that makes a big difference is this "customizing" your weapons for that added 20% damage. Now that's all great and fine, but, how many want to or do customize a gold valueable weapon? Whereas anyone can get these easy to get blue collectors weapons, put some really nice mods on them AND customize them and have a 20% dmg bonus over those with gold weapons who won't do it because of the value of them??? Exploit? Fair? I know it's a players choice, I'm just bringing up a prime example of a very hard choice to make when you have a weapon worth millions (like the new IDS for example) that you like to use, but, still may want to sell it later on.

Last edited by Red Sonya; Jan 06, 2006 at 10:11 PM // 22:11..
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Old Jan 06, 2006, 10:09 PM // 22:09   #25
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Quote:
Originally Posted by Red Sonya
[Solo farm builds, Anet's already stated they don't really approve of people solo farming high level areas.]

That's the 2nd time I've seen this statement and now I want to see a link that specifically states that. Gaile said back before Sept that they don't have anything against farmers, but, moreso farmers that use bots. This was after the drop patch. So, I'm scratching my head here on this "they said she said about not being able to farm high level zones". I wanna see that link for myself. Load it up or....
Never tempt fate....

http://www.guildwarsguru.com/forum/s...postcount=1475

http://www.guildwarsguru.com/forum/s...ighlight=gaile

EDIT: Gaile's Quote:

Quote:
Originally Posted by Gaile Gray
And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.

Last edited by Carinae; Jan 06, 2006 at 10:11 PM // 22:11..
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Old Jan 06, 2006, 10:22 PM // 22:22   #26
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Quote:
Originally Posted by Red Sonya
That's the 2nd time I've seen this statement and now I want to see a link that specifically states that. Gaile said back before Sept that they don't have anything against farmers, but, moreso farmers that use bots. This was after the drop patch. So, I'm scratching my head here on this "they said she said about not being able to farm high level zones". I wanna see that link for myself. Load it up or....
Im with Sonya, i aint seen crap about that...

Agreed the knights bit needs to be fixed, but it aint that big of a deal
knights gives -1 dmg reduction WOW, THAT MATTERS ALOT *sarcasm*

Uh, duh, the AOE fix was to get monsters to run away so they dont get hurt, the whole thing with them fleeing on ignite arrows needs to be fixed though...

Remove high lvl solo farming...GOOD LUCK, every MMO game has farmers, there is no freakin chance the high lvl farming will be removed, it might be made harder but it will never be impossible

The gear/keg/book "trick" might seem exploitable, but if the AI sees an item that corresponds with their area protocol, why wouldnt they chase me eh? i do have to agree about knowing when they cant kill gear man, if they realize they cant kill the gear holder they should go for someone else, but the deal with making it and AOE random is absurd, dont u naturally flee dmg? dont u know when u cant kill a guy?...common sense

OK...now's where it gets just stupid...Im exploiting the game because i use vigorous spirit+live vicariously+cyclone axe+bonettis in an effective way? What about invincimonks, just cuz they figured out a way to always stay alive by just combining the right skills and runes, does that mean they're exploiting the game? The elementalist who uses a quick flame burst to get some guys off his back, hes abusing the game?...of course not

These ppl are simply using the skills given to them in a very effective way, each of the above can be defeated with something-necros and mesmers who strip enchantments PWN THE WAR AND THE INVINCIMONK, the elementalist has uber weak armor so when he outta AOE to use for defense the enemies run in and beat the crap out of him, also the fact hes using up energy through all his casts mean he eventually gonna run out unless he got some good enchantments on, O WAIT, the AI can strip the enchantments-BB ELE

ALL OF THESE BUILDS ARE PERFECTLY LEGAL AND WORK EXTREMELY WELL SOMETIMES

The fact a person can just play the game well using whats been given to him/her dont mean he/she exploiting it!

Last edited by Malchior Devenholm; Jan 06, 2006 at 10:29 PM // 22:29..
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Old Jan 06, 2006, 10:28 PM // 22:28   #27
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OMFGZZ ALL TEH N00B MONKS ARE JELUS OF ME COS I DONT NEID THEMZ TO HEIL ME LOLOLOL NERF THEM COS I GOT MENDING!!1

I think is what the OP is trying to say


Ensign's post pretty much sums up most warriors, warriors need to be more inventive, how about combine Judges Insight with an attack like Hundred Blades, can do some pretty high dmg, the 20% on JI will stack with your 11-12% from strength and you do holy DMG which does some sick damage in FoW, dont complain about not doing enough damage when theres plenty of ways to boost it.

Last edited by Divinus Stella; Jan 06, 2006 at 10:46 PM // 22:46..
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Old Jan 06, 2006, 10:31 PM // 22:31   #28
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Quote:
Originally Posted by Malchior Devenholm
Im with Sonya, i aint seen crap about that...

Agreed the knights bit needs to be fixed, but it aint that big of a deal
knights gives -1 dmg reduction WOW, THAT MATTERS ALOT *sarcasm*

The fact i can just play the game well using whats been given to me dont mean im exploiting it!
Just two things I want to say about that, the problem (I'm talking about) is because of it being universal, various sets of armour such as Knights/Ascalon etc are useless to have a full set of. BT couldn't even give a reason why anyone would want a full set (to actually use), aside from looks. That really needs to be fixed, otherwise I repeat, what's the point of it?

That last bit, I really, really wouldn't call using book/keg etc "playing the game well". Here's an idea: try doing it without using that "trick". Try playing without the one piece of ascalon/knights which people invariably are using. That is playing the game well and being good at it, if you can manage to do it without using crutches and dubious "tactics" like this. No comment about invincimonks, I can detail how that might be considered an exploitative build, but the last time I spoke about that, it just led to flames lol (hint: using two identical superior runes for no other reason than to reduce health, that's surely not what they were intended for)

p.s. Thanks for digging up the quotes from Anet about high level farming and how they think it's unreasonable. People just go right ahead and ignore it unfortunately, even when you have it clear as daylight the game creators think it's wrong.

Last edited by Xenrath; Jan 06, 2006 at 10:38 PM // 22:38..
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Old Jan 06, 2006, 10:34 PM // 22:34   #29
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Quote:
Originally Posted by Battle Torn
Recently I have seen too many posts mainly by casters calling for nerfs that effect mainly the Warrior and Monk builds. These comments are brought on by jealousy and a feeling of unfairness that they cannot do something that these classes can.
^^ One of the truest things i have ever seen on this forum.


But it doesnt matter what anyone uses. "Playing the game" is simply, and most correctly, defined as well, playing the game

If anet made Knights armor then who cares if someone uses it? Its not like its a sin. how would you feel if you spent years creating a game and some nice armor and no one uses it because others flame people for using it?

I will ask you to make me the finest cuisine you could make me. You will spend hours and hours preparing it. You will serve it to me. I will excuse myself from the table and not eat it because "people will get mad at me because i didnt share it with them." You will have completely wasted your time.

Gooday!

Last edited by Lambentviper; Jan 06, 2006 at 10:39 PM // 22:39..
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Old Jan 06, 2006, 10:38 PM // 22:38   #30
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[And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.

In the end, though, my opinions aside, we tested these changes for some time and the consensus was that they were reasonable and fair. We are most definitely listening to all your feedback and will certainly be willing to consider future changes in the interest of game improvement.]

See how people read chit into things, Gaile wasn't agaisnt solo farming ALL high level zones notice the word "SOME" up there???? And in the first post she is bashing the "invinci-monks" totally. And I'm sure this is what she's talking about as far as your 2nd link. Invici-Monks have been an issue since they began. Myself I am neither opposed or against them. They aren't bothering me doing so.

But, the main thing is in the 2nd paragraph of her last post.

[In the end, though, my opinions aside, we tested these changes for some time and the consensus was that they were reasonable and fair. ]

Notice she said her OPINIONS ASIDE!! and that after testing the changes were "reasonable and fair", thus, if people can still solo high level zones (invici-monk or whatever) the game has been balanced as far as it can against those builds. So, learn to live with it or make one yourself. The Gaile has spoken and she spoke as I thought she would and not like many would lead others to believe that she said ALL HIGH LEVEL zones shouldn't be solo farmed.

And besides if they really wanted to cut down on these solo builds they could make it take longer to get to them by locking that south door at Beacons Perch. That means everyone will have to go through ascension to get to Hell & Droks and the major elite skills areas and then and only then be able to goto TOA. They keep trying to nerf the skills and tweak the mobs when they could make it a long tedious process just to get there. my 2 cents Gaile you should listen.
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Old Jan 06, 2006, 10:42 PM // 22:42   #31
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[QUOTE=Red Sonya][And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation?QUOTE]

I will now ask you:

Is it realistic for someone to survive one slash from a blade and not get a limb chopped off and be able to stand? But not only that, hundreds of slashes all over. Yet you are still standing and looking great.
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Old Jan 06, 2006, 10:44 PM // 22:44   #32
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Quote:
Originally Posted by Battle Torn
Again I dont think exploiting the game is a bad thing...were all trying to do it in some way and thats part of any game
I just want to point out that this guy ACTUALLY SAID THIS.
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Old Jan 06, 2006, 10:53 PM // 22:53   #33
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[QUOTE=Lambentviper]
Quote:
Originally Posted by Red Sonya
[And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation?QUOTE]

I will now ask you:

Is it realistic for someone to survive one slash from a blade and not get a limb chopped off and be able to stand? But not only that, hundreds of slashes all over. Yet you are still standing and looking great.
Here you are trying to compare realism with game concepts. They will never be the same. Can you realistically feel PAIN playing these games? If you could would you play? See what I mean? It's like some of those 1 shot kill fpsers, most people hate them. People want to PLAY and not be in some respawning que.

But, there was a game like you are talking about awhile back. I forget the name of it now Blade something or other I think. But, you could actually chop off arms and legs and pick them up and then use them against the mob. It was hilariously funny to play too.

And speaking of realism....where's the blood? This game should at least have some blood spurts for graphical candy effects. This isn't your "Soldier of Fortune" game thas for sure....if you've never played it, give it a try. You can shoot a person anywhere and they will scream and beg in pain on their knees begging you to not kill them. And you can just keep shooting non vital spots and really putting them in agony. Now that would be fun in this game.

My concept idea for this would be when you've taken all of someone's hit points instead of immediately falling dead, they will fall to their knees and start begging you to spare them. If you give them say 10 or 15 seconds they will start regenning life again. Or you can taunt them and tell them to beg more. Lol then at the last second chop their heads off. I guess that's too mature for the main audience though even though they say the average gamer is well over 20.
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Old Jan 06, 2006, 10:56 PM // 22:56   #34
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Quote:
Originally Posted by Red Sonya
See how people read chit into things, Gaile wasn't agaisnt solo farming ALL high level zones notice the word "SOME" up there???? And in the first post she is bashing the "invinci-monks" totally. And I'm sure this is what she's talking about as far as your 2nd link. Invici-Monks have been an issue since they began. Myself I am neither opposed or against them. They aren't bothering me doing so.
By "SOME", I'm sure she was refering primarily to UW/FOW.

Quote:
Originally Posted by Red Sonya
Notice she said her OPINIONS ASIDE!! and that after testing the changes were "reasonable and fair", thus, if people can still solo high level zones (invici-monk or whatever) the game has been balanced as far as it can against those builds. So, learn to live with it or make one yourself. The Gaile has spoken and she spoke as I thought she would and not like many would lead others to believe that she said ALL HIGH LEVEL zones shouldn't be solo farmed.
The "reasonable and fair" part referred specifically to the AOE patch, not to Solo-Farming. Don't kid yourself about the Invinci-builds and other soloing methods. Anet will continue to wield the nerf bat vis-a-vis those builds.

UW and FoW should be so hard that it REQUIRES 8 people. Period. Like the PvE version of HOH.
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Old Jan 06, 2006, 11:27 PM // 23:27   #35
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Quote:
Originally Posted by Battle Torn
the manual is old and so out of date I dont know where to begin so quoting from it is pointless for a game that is ever changing and evolving....ilmao for even having to mention this
The manual you get with the game is outdated, but not the online one. The online one is regularly updated.The Manual > Your Opinion (imo).

Quote:
Originally Posted by Battle Torn
as long as knight armour is global Ill continue to use and there is nothign wrong with that..end of
Nobody said there was anything wrong with you doing this. But it should be fixed because it's a bug and creates imbalance.

Quote:
Originally Posted by Battle Torn
there isnt one in my opinion and its not my problem you need to discuss why Anet let this happen all im saying is that i like how it turned out
Then why even make this topic? Nobody is whining about specific people doing it, people are complaining because it's doable and it's a bug.
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Old Jan 06, 2006, 11:45 PM // 23:45   #36
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Lol, I did not know there were still builds left to nerf...
Anyway, compared to rpg games the only allignment allowed seems to be: lawful/good. Meaning that you have to obey to the rules set by arenanet and you have to play to serve the gaming community (and not for yourself). Understanding this concept is knowing what will happen when solobuilds get too strong... Hmmm I sometimes cant believe that the same devellopers created one of the best action rpg's ever... Sigh.
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Old Jan 06, 2006, 11:47 PM // 23:47   #37
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[By "SOME", I'm sure she was refering primarily to UW/FOW.]

You can't be "sure" because she never stated that. You're just speculating.

[Don't kid yourself about the Invinci-builds and other soloing methods. Anet will continue to wield the nerf bat vis-a-vis those builds.]

Once again this is speculation. Changing game code requires a lot of effort and testing and retesting the entire game when they do make a change. They've attempted this twice now and to no avail. The Invici-Monk still remains and in fact several other class builds as well. Evenso, there's always the 2 player groups as well. It's going to be very hard to totally stop solo or 2 player builds unless they make it a "requirement" that 8 players must be in the group to enter FOW/UW, now that would surely nerf the hell out of all of em.

Long as there's no nerf to my solo spots in HIGH LEVEL areas, I'm satisfied, they can do whatever they want to the invici-monk builds lol
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Old Jan 07, 2006, 06:00 AM // 06:00   #38
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Quote:
Originally Posted by Malchior Devenholm
Im with Sonya, i aint seen crap about that...

Agreed the knights bit needs to be fixed, but it aint that big of a deal
knights gives -1 dmg reduction WOW, THAT MATTERS ALOT *sarcasm*
What about how there's no reason to run Knight's Boots, a +1 helm, and the rest Gladiator's? Unless for some reason making your character look good previals over gimping your character for you, there is no reason not to run that set up. How about balancing how warrior armors to four types so that picking pieces meant something? Having Knight's give a global reduction (it's -2, isn't it?) allows you to pick one obscure piece and move on. Making it a local reduction at least introduces some sort of decision making process.
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Old Jan 07, 2006, 07:24 AM // 07:24   #39
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why does no1 ever bring up the 3-4 man Trapping groups?

are they exploiting?
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Old Jan 07, 2006, 07:28 AM // 07:28   #40
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Quote:
Originally Posted by Carinae Dragonblood
UW and FoW should be so hard that it REQUIRES 8 people. Period. Like the PvE version of HOH.
CORRECT.

But why would EIGHT people want to go UW? Just so they pay 1p to get 1 ecto after a few runs?

Drop rates for those things are so pathetic it is beyond funny.
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